Source: materialx-dmo
Section: libs
Maintainer: Christian Marillat <marillat@deb-multimedia.org>
Bugs: mailto:marillat@deb-multimedia.org
Homepage: https://materialx.org/
Standards-Version: 4.7.4
Build-Depends: debhelper-compat (= 13), cmake, ninja-build, libxt-dev, libglx-dev,
 libglu1-mesa-dev, git, libwayland-bin,
 libxkbcommon-x11-dev, libwayland-dev, waylandpp-dev, libdbus-1-dev, libxrandr-dev,
 libxinerama-dev, libxcursor-dev, libxi-dev, python3-dev, 

Package: libmaterialx1
Architecture: any
Multi-Arch: same
Depends: ${shlibs:Depends}, ${misc:Depends},
Description: open standard for representing rich material - shared library
 Open standard for representing rich material and look-development content
 in computer graphics, enabling its platform-independent description and
 exchange across applications and renderers. Launched at Industrial Light &
 Magic in 2012, MaterialX has been a key technology in their feature films
 and real-time experiences since Star Wars: The Force Awakens and Millennium
 Falcon: Smugglers Run. The project was released as open source in 2017,
 with companies including Sony Pictures Imageworks, Pixar, Autodesk, Adobe,
 and SideFX contributing to its ongoing development. In 2021, MaterialX
 became the seventh hosted project of the Academy Software Foundation.

Package: libmaterialx-dev
Section: libdevel
Architecture: any
Multi-Arch: same
Depends: libmaterialx1 (= ${binary:Version}), ${misc:Depends},
Description: open standard for representing rich material - development files
 Open standard for representing rich material and look-development content
 in computer graphics, enabling its platform-independent description and
 exchange across applications and renderers. Launched at Industrial Light &
 Magic in 2012, MaterialX has been a key technology in their feature films
 and real-time experiences since Star Wars: The Force Awakens and Millennium
 Falcon: Smugglers Run. The project was released as open source in 2017,
 with companies including Sony Pictures Imageworks, Pixar, Autodesk, Adobe,
 and SideFX contributing to its ongoing development. In 2021, MaterialX
 became the seventh hosted project of the Academy Software Foundation.
 .
 This package includes the development support files.

Package: materialx-data
Architecture: all
#Multi-Arch: same
Depends: ${misc:Depends},
Description: open standard for representing rich material - data files
 Open standard for representing rich material and look-development content
 in computer graphics, enabling its platform-independent description and
 exchange across applications and renderers. Launched at Industrial Light &
 Magic in 2012, MaterialX has been a key technology in their feature films
 and real-time experiences since Star Wars: The Force Awakens and Millennium
 Falcon: Smugglers Run. The project was released as open source in 2017,
 with companies including Sony Pictures Imageworks, Pixar, Autodesk, Adobe,
 and SideFX contributing to its ongoing development. In 2021, MaterialX
 became the seventh hosted project of the Academy Software Foundation.
 .
 This package includes data files.
